![]() ![]() Graphically, Quake II falls way short of the mark set by other first-person shooters on the N64. The weapon balance is excellent and you'll end up using just about everything. This is one area that Quake II has always excelled in, and the N64 version is no different. Your weaponry is as potent as ever, including the shotgun, railgun, grenade launcher, hyperblaster, and the ever-offensive BFG10000. This leads to a VERY repetitive experience. Emphasis on 'few.' Quake II includes a whopping 12 enemy types, though several of these are just upgraded versions of each other. This is a linear game - you always know where you need to go, and the only real task is to get there in one piece. Levels are not particularly interesting nor memorable and mission goals are very easy to satisfy. However, it is still primarily a corridor-based shooter, so you get the same textures repeated over and over again. ![]() The entire game has been altered from its PC counterpart, with entirely new levels and objectives to meet. The single player experience leaves much to be desired. There are 2 main ways to play - Single Player and a host of Multi-Player game styles. The fate of the Earth rests in your capable trigger finger. You're a Space Marine sent in to infiltrate and destroy the Strogg homeworld. An evil alien race called the Strogg is attempting to eradicate every living being on Earth. It pales in comparison to other first-person shooters for the N64, which is sad considering that Goldeneye came out before the PC version of Quake II. With dated graphics, weak AI and a disappointing single-player experience, this game just doesn't cut the mustard. ![]() Unfortunately, time has not been kind to the one-time king of the fragfest. In the video game arena, two years can be a very long time. Quake II initially came out back in 1997, when the Macarena was at the top of the charts and the president's sex life still had some shreds of privacy. It has certainly earned its place in gaming history. The online fragfest of Quake II has taken the Internet by storm, with more clans, skins, and newsgroups than you can count. Even if you haven't played the game itself, you've likely stumbled upon a different game based on the Quake II engine. The game itself is good but lacks the inspiration needed to carry it above all other 3D corridor shooters released prior to 1997.Īny self-respecting gamer has experienced Quake II on the PC. If not for the multi-player aspect, Quake II would just be another ho-hum corridor shooter. There are literally thousands of servers that allow you to play Quake II, so the possibilities are quite endless. You can download multi-player modes such as Capture the Flag and the new Jailbreak. Whereas Quake was a better single-player game because of its "laggy" multi-playing, Quake II features bulletproof gameplay and relatively no lag while duking it out on the Internet. Yet the beauty of Quake II is not in the single-player game, it's in the multi-player feature. ![]() Navigating the world of Quake II is very easy thanks to tight controls. The new, enhanced version of the Quake engine is superb. Surprisingly, it feels like the Doom games. All in all, the new weapons aren't too clever, but they get the job done. You can also throw hand grenades, which is kind of spiffy. They have brought back new versions of the Super Shotgun, the Rocket Launcher and Grenade Launcher. New weapons include a Chaingun, Railgun, BFG (an enhanced version from the Doom games), and a Hyperblaster. They have also taken out the rather harsh and brutal weapons of Quake (Nail Gun, Axe) and replaced them with a more military efficient arsenal. The enemy AI is very good, and the characters fit in with the sci-fi theme. In Quake II, you are fighting alien machines or half-humans. Also replaced are the mutated monsters from hell. The base theme of the game gets old, leaving you desperately wanting a crypt from Quake. However, the levels are often very uninspired. Not a bad idea, in this reviewer's opinion. These range in complexity from gaining energy cubes for powering-up a factory to setting up comlinks. Unlike Quake, you must complete missions in order to advance through them. Quake II is mission-oriented and features military base levels. Sure it's lame, but we all know that the gameplay is the important aspect of 3D corridor shooters! Surprise, surprise, it is now your job to escape and crumble the alien empire at the same time. Id Software has followed up Quake with Quake II, a game that should have been called "Doom III." The company known for its revolutionary 3D corridor shooters (Wolfenstein 3D, Doom) has replaced the murky crypts and dark cathedrals of Quake with sci-fi inspired base levels and a bad "story." Well, it's about as much of a story as we can expect from id: you're a marine who has crash-landed on the Stroggos alien base. ![]()
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